KI-Pathfinding überarbeiten (A-Star) #4
Labels
No labels
art
audio
balance
bug
discussion
enhancement
feature
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sthon/Godot-Wild-Jam-93#4
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
NPCs laufen mit randf_range(-2000,2000) durch die Gegend und werden nur von is_on_wall abgefangen. Das sieht unfertig aus.
Lösungsideen: